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We are in this very unique situation where there's a game that has been evolving for 14 years that will continue to evolve, we will continue playing for another 14, 15 and beyond, and actually, when before that game finally ends, we're asked to bring back that original experience, and we can do it. But the really cool thing about it is that we can support both of these worlds. And I think that's sort of where that statement came from, in the sense of there's this nostalgia and we don't really want to ruin that nostalgia for you. John Hight: There's always the danger, when you have this nostalgia view of something, that when you bring it back into a more modern era, you know, when we have things like high-resolution graphics and a lot of conveniences that we have added through modern WoW, in some ways to make it easier to the players or to take out some of the work out while playing, that people who are playing today, experiencing what people experienced 14 years ago, will find not as attractive. Allen Brack mentioned to people who wanted Classic that "You think you want it but you don't", basically because of reasons like all the changes that people have noticed over the years being implemented into the game. We will have more information about it in the months to come.Ī while back, J. And so, when we talk about the possibility of sharding, it really is a possibility that we want to investigate and look at, and see what we can do to make it work. Another one is cross-realm zones, and there are no cross-realm zones. There's a lot of technologies going into Battle for Azeroth that have similar kinds of effects, and one that I wanna call out that a lot of people confuse with sharding is phasing. And we're gonna have some more communication in the months to come and what the differences are between that and other systems that are very similar to it and might have similar effects, and we're looking at what options are available to us. One of the things we're really committed to, and we're really trying to focus on, is to create that authentic social infrastructure, that authentic sense of community, people knowing who you are on the server and knowing who everybody else is on the server, and so, when we say sharding, I wanna be clear that's a term that is often overused and misunderstood. It is something that is contentious and I understand why people are passionate about this. Have you guys sought out any alternatives to accommodate server load like population caps or quicker respawns or anything like that, in lieu of sharding? Is there any you could avoid sharding?īB: I'm glad you asked this question as this is a really complicated topic.
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Sharding has always been a very contentious topic within the community. Regarding Sharding in particular, there was a blue post released yesterday talking about the possibility of Sharding in Classic.
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The lightning in the demo is not final - It is still being adjusted to look closer to the authentic version.There are no members of the Nostalrius team working on Classic WoW.The continuous fan requests are the reason Classic is now in development.Sharding is not confirmed, although it is a likely possibility, as a way to control server populations.There will be no phasing or cross realm zones in Classic.
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KRONOS WOW POPULATION 2018 PATCH
There are no current plans of developing any future content past Patch 1.12, or an eventual transition to Burning Crusade.Read more here-we have several awesome prizes to give out all week. As long as you don't spam, each comment only increases your chances to win by giving you another entry. Every comment you leave on any BlizzCon 2018 post is entering you to win prizes like a.